746 research outputs found

    Attention Demands in Text Entry Interfaces

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    The rationale for a model of text input that includes perceptual and cognitives processes is given. Reducing keystrokes is fine, but if the design imposes an increased perceptual and/or cognitive load on the user (e.g., shifting attention points or perusing a list of candidate words in a word completion system), then a newinterface may not be as efficient as first thought. This argument as well as others underscoring the need to more thoroughly acknowledge and quantifiy attention demans in text entry interface are developed

    A character-level error analysis technique for evaluating text entry methods

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    Eye gaze interaction with expanding targets

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    Recent evidence on the performance benefits of expanding targets during manual pointing raises a provocative question: Can a similar effect be expected for eye gaze interaction? We present two experiments to examine the benefits of target expansion during an eye-controlled selection task. The second experiment also tested the efficiency of a “grab-and-hold algorithm ” to counteract inherent eye jitter. Results confirm the benefits of target expansion both in pointing speed and accuracy. Additionally, the grab-and-hold algorithm affords a dramatic 57 % reduction in error rates overall. The reduction is as much as 68 % for targets subtending 0.35 degrees of visual angle. However, there is a cost which surfaces as a slight increase in movement time (10%). These findings indicate that target expansion coupled with additional measures to accommodate eye jitter has the potential to make eye gaze a more suitable input modality

    Demo of Gaze Controlled Flying

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    Development of a control paradigm for unmanned aerial vehicles (UAV) is a new challenge to HCI. The demo explores how to use gaze as input for locomotion in 3D. A low-cost drone will be controlled by tracking user’s point of regard (gaze) on a live video stream from the UAV

    HCI models, theories, and frameworks: Toward a multidisciplinary science

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    Motivation The movement of body and limbs is inescapable in human-computer interaction (HCI). Whether browsing the web or intensively entering and editing text in a document, our arms, wrists, and fingers are at work on the keyboard, mouse, and desktop. Our head, neck, and eyes move about attending to feedback marking our progress. This chapter is motivated by the need to match the movement limits, capabilities, and potential of humans with input devices and interaction techniques on computing systems. Our focus is on models of human movement relevant to human-computer interaction. Some of the models discussed emerged from basic research in experimental psychology, whereas others emerged from, and were motivated by, the specific need in HCI to model the interaction between users and physical devices, such as mice and keyboards. As much as we focus on specific models of human movement and user interaction with devices, this chapter is also about models in general. We will say a lot about the nature of models, what they are, and why they are important tools for the research and development of humancomputer interfaces. Overview: Models and Modeling By its very nature, a model is a simplification of reality. However a model is useful only if it helps in designing, evaluating, or otherwise providing a basis for understanding the behaviour of a complex artifact such as a computer system. It is convenient to think of models as lying in a continuum, with analogy and metaphor at one end and mathematical equations at the other. Most models lie somewhere in-between. Toward the metaphoric end are descriptive models; toward the mathematical end are predictive models. These two categories are our particular focus in this chapter, and we shall visit a few examples of each. Two models will be presented in detail and in case studies: Fitts' model of the information processing capability of the human motor system and Guiard's model of bimanual control. Fitts' model is a mathematical expression emerging from the rigors of probability theory. It is a predictive model at the mathematical end of the continuum, to be sure, yet when applied as a model of human movement it has characteristics of a metaphor. Guiard's model emerged from a detailed analysis of how human's use their hands in everyday tasks, such as writing, drawing, playing a sport, or manipulating objects. It is a descriptive model, lacking in mathematical rigor but rich in expressive power

    An Evaluation of Radar Metaphors for Providing Directional Stimuli Using Non-Verbal Sound

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    We compared four audio-based radar metaphors for providing directional stimuli to users of AR headsets. The metaphors are clock face, compass, white noise, and scale. Each metaphor, or method, signals the movement of a virtual arm in a radar sweep. In a user study, statistically significant differences were observed for accuracy and response time. Beat-based methods (clock face, compass) elicited responses biased to the left of the stimulus location, and non-beat-based methods (white noise, scale) produced responses biased to the right of the stimulus location. The beat methods were more accurate than the non-beat methods. However, the non-beat methods elicited quicker responses. We also discuss how response accuracy varies along the radar sweep between methods. These observations contribute design insights for non-verbal, nonvisual directional prompting

    Dengue and climate change in Australia: predictions for the future should incorporate knowledge from the past

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    •Dengue transmission in Australia is currently restricted to Queensland, where the vector mosquito Aedes aegypti is established. Locally acquired infections have been reported only from urban areas in the north-east of the state, where the vector is most abundant. •Considerable attention has been drawn to the potential impact of climate change on dengue distribution within Australia, with projections for substantial rises in incidence and distribution associated with increasing temperatures. •However, historical data show that much of Australia has previously sustained both the vector mosquito and dengue viruses. Although current vector distribution is restricted to Queensland, the area inhabited by A. aegypti is larger than the disease-transmission areas, and is not restricted by temperature (or vector-control programs); thus, it is unlikely that rising temperatures alone will bring increased vector or virus distribution. •Factors likely to be important to dengue and vector distribution in the future include increased dengue activity in Asian and Pacific nations that would raise rates of virus importation by travellers, importation of vectors via international ports to regions without A. aegypti, higher rates of domestic collection and storage of water that would provide habitat in urban areas, and growing human populations in northern Australia. •Past and recent successful control initiatives in Australia lend support to the idea that well resourced and functioning surveillance programs, and effective public health intervention capabilities, are essential to counter threats from dengue and other mosquito-borne diseases. •Models projecting future activity of dengue (or other vector-borne disease) with climate change should carefully consider the local historical and contemporary data on the ecology and distribution of the vector and local virus transmission
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